The HollowCHAPTER 01
HOME0/16OUT1/20LOST0TIME0:00

Choose a job, then tap a wanderer.

THE WORKSHOP

A path of your own.

Needs playtest

Players can lower or mute music in Settings.

New levels start at 50 tiles. Build up to 1,024 tiles long and 50 blocks high. Increasing length adds space to the right; paint terrain into it. Allow more time for long paths.

Job inventory

Campaign discoveries stay unlocked. Active limited releases also lend their jobs and building elements.

Levers, routes & lanterns

Lever and route bases sit in the selected tile. To stand a lever on ground, tap the empty tile directly above it. One lever can lower several bridges and ladders. Select a lever and use Move lever to reposition it while keeping its connections. Routes are always 4 tiles. Dark areas are always 6 × 5 tiles, centered on the tapped cell. Lantern bases sit in the selected tile. Select an area and use Move lantern to put its switch along the path. Erase feature removes a lever with its routes, a route, or a dark area.

Tap a grid cell to place a block.

One cell = one block and one unit of height. Stack up to 50 units, build sideways, and leave blocks floating. Trees need a clear 2 × 2 space on two flat Ground tiles. Replacing or erasing any tree cell removes the whole tree. Erase affects other blocks one cell at a time. Incline and Decline use two grid points to fill a 5–80° slope. Incline rises to the right; Decline falls to the right. Escape clears the first point. Place Entrance and Exit on a block’s top. Zoom in to paint precisely; Pan view moves the grid.